Entry into the GDTV 2022 gamejam - Check the source code here.

Objective is to die and kill death - but to do so you'll likely need to upgrade your gear to stand a chance.

Controls: 

Movement - WASD

Open Menu - TAB

Progress to Death fight (If you think your ready) - P


Notes:

Game is based on a mashup of an RPG loot/stat system and vampire survivors (Weapons auto fire).  

There are chests hidden about the place to encourage some exploration. Chests are a guaranteed way to get an item.

Check out the top right house of the village.

Stats are a bit of a mess in terms of how strong they are from each additional point you get, could do with a bit of tweaking at some point.

Basic progression is to chill in the grasssy area first, then find a bandit camp to raid. Following that you can either go north to the snowy area, east to the desert or south/west to a beach depending on what items your after (armor/accessories/weapons).


Planned Features that didn't get implemented:

Additional phases for the death fight. Some better AI for dragons & pirate captains to make them more of a mini boss. Speaking off, guaranteed spawns for captains/minotaurs/dragons based on certain parts of the map. Better level design, admittedly not something i've done a whole lot of, but there should be a bit more variety in doodads and what not strewn about the map. Performance is a bit iffy when lots of enemies or projectiles are active, had tried to remedy this but currently just have a cap on the number of enemies.  Better transitions between game states as well as an options menu.  Also, a better name for the game, had planned on the "plot" being a soldier losing his wife and planning to battle death to win back her soul - if he died his sons carry on the quest (Rogue Legacy being the inspiration kinda). But didn't have time to implement that on top of the features.


If you read all this, thanks, hope you had some fun playing the game.


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